| A |
Contact will listen to the agent, try to answer anything the agent asks, and try to do anything the agent requests. |
| B |
Contact will listen to the agent, try to answer anything the agent asks, and will try to do anything the agent requests 50% of the time (01-50 on percentile dice). |
| C |
Contact will listen to the agent, and will try to answer anything the agent asks, and will try to do anything the agent requests 50% of the time (01-50 on percentile dice). |
| D |
Contact will listen to the agent, and 50% of the time (01-50 on percentile dice) will try to answer anything the agent asks. |
| E |
Contact will listen to the agent, then Admin's die roll: will walk away 01-53; will ask the agent to leave 54-66; or will ask the agent to shut up (67-00). |
| F |
Contact will not listen to the agent, and Admin's die roll: will walk away 01-53; will ask the agent to leave 54-66; or, will ask the agent to shut up 67-00. |
| G |
Contact will not listen to the agent and Admin's die roll: will hurry away 01-31; will demand that the agent leave 34-66; or will demand that the agent shut up 67-00. |
| H |
Contact will not listen to the agent, and Admin's die roll: will hurry away 01-21; will demand that the agent leave 25-50 or shut up 51-75; or will attempt to engage in hand-to-hand combat 76-00. |
| I |
Contact will not listen to the agent, and will attempt to engage in hand-to-hand combat. |